INTERNAL OPTIONS

These are really what makes having a cyberlimb worthwhile. All sorts of weaponry and non-combat gear can be packed into your cyberlimb. Most non-combat internal options make very good co-systems (a system which works with another) and can give you that extra edge when people don't expect it.

Cyberlimb options provide great flexibility and are not just for the hardened cybered up streetpunk. If your character was a reporter you could have a cyberarm with a chip reader (to backup stories), a holo projector to view pictures or add live footage, a mini video, and a video transmitter for live location transmits.


Ammo Dispenser: This is a specialized unit which can store up to three ammo clips in a cyberleg or two in a cyberarm. The unit takes up four option slots and stores the clips out of sight, raising or half ejecting them when the user concentrates. For an additional $150 the manufacturers will hook up your popup gun or secret holster to be able to reload from this unit.

Ammo Dispenser N Hidden slot for carrying clips 200 2

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Audio Deck: This is your own personal ghetto blaster for your cyberlimb. The audio deck takes up two options slots, can play music chips or radio and has its own built in stereo speakers. The audio deck can also replay from your neural computer and also has output and input jacks so you can copy music easily. The audio deck can also record live from any of these sources. Use your imagination.

Audio Deck N Audio data chip and CD deck 300 D3

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Booster Box: This unit cost $400 boosts radio transmission range of ten miles. The unit takes up one option space and can send computer, phone or television signals. A four option space unit is available for $700 which boosts the signals strength. Transmissions may reach up to twenty five miles although some delicate electronic equipment can be affected.

Booster Box N Increase range of transmissions 400+ 2

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Chemical Processor: This is a miniature computer which has a built in chemical analyzer. The computer is 90% accurate and can work out most chemicals. The unit works by having a tiny sample placed in its hopper or by moving the hopper to the sample (yes, the hopper is removable, you don't have to wave your leg about to collect a gas sample). The analyzer can patch into the wearer's computer and talk to it or output/input through a data plug. The processor takes up three option slots. The chemical hopper is designed from tough ceramics so there is no chance of a leak.

Chemical Processor N Chemical analyzer built in 450 D3

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Chip Reader: This takes up one option slot and can hold up to four chips. The user can read data chips into their neural computer or out through their data plug. A chip reader is vital to store outputs from any of the plethora of implanted data systems. The system has a small read out to tell the user if another chip is needed and also so the user can label chips.

Chip Reader N Copy & read data chips 300 2

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Drug Dispenser:

This takes up one option slot and is placed near the end of the cyberlimb so that it can be patched into the blood circulations. The dispenser deploys controlled levels of various drugs directly into the blood stream. The unit can store 10 doses per level (each extra level costs $100, up to a maximum of level three).

The unit is linked into the user's nervous system but could be controlled by a keypad or other trigger. The computer can remember what drugs are in which supply units and so be able to automatically switch between empty and full drug reservoirs.

The unit has an access hatch so old drug tabs can be refilled or replaced easily. The hatch is placed in such a way that it is not immediately noticeable if a chrome cover or plastic cover is used.

Drug Dispenser M Cyber controlled to bloodstream 400 D4

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Extend:

The effectiveness of this attachment depends on which cyberlimb it is implanted in (taking up two option slots). If this option is implanted in a cyberarm then the hand can be extended up to one metre. If the unit is placed in a cyberleg then it allows the following changes in height (in feet):

Size Stat 2-4 5-7 8-10 11-13 14-15 16-18
Increase 1 1 2 3 3 4
Decrease 0 1 1 2 2

If implanted in a cyberhand then the hand can extend up to half a metre while using the option in a cyberfoot allows the height changes of half the above amounts.

Extend N Extend hand or height 500 2

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Holo Projector: This takes up two option slots and can be installed to project from a movable display pad (where the hologram appears above it) or from a holo generating lens. The holograms produced are of good quality and the unit can play back from chips or any internal source. The holograms can be no bigger than half a metre in height and width (and anyone passing an average notice task would notice the item as a hologram).

Holo Projector N Projects from pad (moveable) 500 D3

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Mini Screen: This is a small and flexible colour flat screen which can be fixed or made directional on the cyberlimb. The unit can take any internal inputs (such as internal video, chip reader or anything played through the data plug) and it also has input jacks so the user can use outside storage. The screen takes up three option slots.

Mini Screen N Flexible colour screen 200 D3

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Mini Video:

This is a popup video camera. It takes up two option slots and pops out of the user's wrist. Alternative versions are palm mounted. The camera can send its data to a chip reader; its own 50 hour memory (not upgradeable yet); a neural computer; internal video storage; out through a data plug or to a live transmitter (if installed).

With some serious modifications a tech could rig the video to come out on a cable or be mobile by using a tight beam link to the video receiver in the cyberleg. So far, no company has bothered. If the user has the windows cyberoptic option they he/she could have a window showing the video's eye view so filming would be easier.

The mini video is invaluable to reporters and other news hounds. It is of some use to espionage agents and police officers when raiding a building (so exact recordings can be made, and may be fiddled with later).

Mini Video N Popup mini video, 4 hour 400 D4

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Popup Camera: This takes still pictures (either high res, ie holograph or low res, ie- flat). The camera takes up one option space and can output to a chip reader, neural computer or data plug. The camera has a small memory which stores 1000 high quality 2D pictures.

Popup Camera N Takes 50 digital pictures per level 150 D4

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Recharging Unit: This takes up two option slots and be fitted anywhere in a cyberlimb. The unit has a removable panel which contains a power cable and plug. The unit also has space for one power pack. Once plugged in to any standard wall socket the unit will recharge a cybersystem's batteries over a period of two hours or can recharge an internal pack (such as a popup laser) or an inserted power pack in just under six hours.

Recharging Unit N For lasers and cybersystems 200 D6

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Smartlink: This is a smart link for cyberlimb popup guns. As with all smartguns, the user adds +2 to their shooting tests. There is no need for the gun to be linked to a data plug as the cy-smartlink is patched straight into the nervous system. The smart link takes up one option slot.

Smartlink N Smartlinks popups and cyberguns 400 4

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Stable Cable: This is a phone cable link for use with a cyberdeck option, cyberaudio telephone or it can be used with a either a mini video or cam-optic to provide a reasonable vidphone link. This takes up one option space and comes with a removable panel, cable and socket if the user wants to plug in.

Stable Cable N Better link for modem and audio links 75 2

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Storage Space: This takes up two option spaces. The locker has a 2" x 4" x 6" storage space and can be locked for extra security.

Storage Space N 2"x4"x6" storage (lockable) 50 2

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Transmitter: This takes up two option slots. The transmitter has a range of ten miles, so it is often used to send to a company HQ or booster station for transmission. The transmitter can send any signal: computer, video or simstim from any internal or external source. The transmitter can store ten frequencies and transmission standards. The system is compatible with a neural computer. This can aid broadcasting and formatting of the video report. The system requires a power pack which gives it five hours transmission time. If the user has other power pack devices mounted in the limb, the transmitter can be plugged into those.

Transmitter N Computer quality transmitter 400 D4

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